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DeJa Vu Hypothesis and Experiment

Hypothesis

The phenomenon of “Deja Vu” originates from a mis-sequence between sensor input and an internal “simulation”

There’s significant work indicating that human action planning is simulated before action is taken in the world - called "unconscious hallucinations" by . For example, shooting a basketball is simulated prior to actually shooting it in a simulation internal to the body. This means that the simulation “runs” in some number of time steps ahead of actual environment input.

My hypothesis is that Deja Vu is an “ordering problem” between these two systems such that the current input is “behind” the “simulation” such that it feels like “now” is being pulled from memories rather than current experience

Methodology:

Using a controlled virtual reality (VR) environment that can precisely manipulate the temporal relationship between motor simulations (internal forward models of planned actions) and corresponding sensory feedback. By introducing subtle and systematically varied time shifts between participants’ predicted outcomes of their own motor actions and the actual sensory feedback, track the occurrence of subjective reports of déjà vu. If participants more frequently report déjà vu under conditions where the predicted sensory input (internal simulation) leads the actual input by a controlled margin, this supports the hypothesis that déjà vu is linked to an “ordering problem” between these two systems.

Participants:

40 neurologically healthy adults with normal vision.

Setup: Task Design: Conditions: Measurement: Analysis: Expected Outcome:

If déjà vu ratings significantly increase in conditions where the visual feedback leads the participant’s actual movement (i.e., the simulation’s expected outcome is “seen” before the real input should arrive), this supports the hypothesis that déjà vu is tied to an internal timing and ordering mismatch. Conversely, if no significant effect is found, or if lag conditions produce higher déjà vu, my hypothesis may need refinement.

References Copyright (c) 2024 Andrew Kemendo